![]() |
|
This is my place of maps. I doubt I will both to maintain it often, but it at least forms a single list of my work to date. All of my maps are designed with Challenge ProMode in mind. Look out for maps with "Detail: Yes" - these maps have indivudual pages with extra shots. |
|
![]() |
|
![]() |
nodm18 : Grim Dungeons (CPM Edition)
Q3DM14 was one of the most architecturally advanced maps in the standard Quake 3 map set. The TeaMPlay edition by Team Abuse turned it into a competition class map. But for CPM TDM, it's just a little bit too small. This CPM edition gives a little extra breathing space by adding one small area to the lower level, and providing 2 additional weapons. This should be enough to give the losing team a foothold to get back into the game, without spoiling the overall feel of the map. Other optimisations include improved area location names, slightly tweaked player spawns and considerably less clipping which enables a whole range of new trick jumps. |
![]() |
|
![]() |
nodm17 : Abandoned Base
A remake of DM3 from Quake 1. This marks the last of my QW remakes. |
![]() |
|
![]() |
nodm16 : Solid
A new map designed for 2v2 which also works rather well as a slow "cat-n-mouse" 1v1. |
![]() |
|
![]() |
nodm15 : wee bugger
A new map with a Q2 texture theme designed for the Levelsource Gameplay mapping contest. This map was adjudged to be the winner. |
![]() |
|
![]() |
cpm18r : powerhaus redux
re·dux adj. Brought back; returned. Used postpositively. |
![]() |
|
![]() |
nodm14 : inspired
A new 4v4 TDM layout that owes some heavy inspiration to a few other maps. Unusually Vertical. |
![]() |
|
![]() |
noctf3 : FUN FUN FUN
A remix of CPM21 for CTF (and NTF kinda). Started out as an experiment to see if it would be fun, turned out that it was :) |
![]() |
|
![]() |
noctf2 : Out of the Dark: CTF/NTF Remix
A remix/revolution of nodm12, this map is made with the new NTF mode primarily in mind, but with full regular ctf support. Make sure you check out the 'secretish' door at megahealth pool. |
![]() |
|
![]() |
nodm13 : The Dark ZoneA remake of Tim Willits' DM6 from Quake 1. |
![]() |
|
![]() |
nodm12 : Out of the Dark
A 4v4 TDM map that uses evillair's eQ2 textures. I'm aiming for strategy heavy gameplay, with a strong "base and rock" theme, with a healthy dash of Q2 nostalgia. |
![]() |
|
![]() |
noctf1 : second stab
My second attempt at making a CTF map. Gothic themed, with lots of wood and a little tick reference. |
![]() |
|
![]() |
nodm11 : phrantic
A fast paced tourney map, in a tech-q2ish theme. The RA dead end, the lava risk on the low level, the absence of rail make this a map in the DM4 mold. |
![]() |
|
![]() |
nodm10 : The EdgeMy remake of the Edge (Q2DM1). |
![]() |
|
![]() |
nodm9 : Totally Lost
Joint effort with Rasputin, a remix of Q3DM13. Retextured, cleaned up brushwork for smoother gameplay. Includes a modified version, nodm9a, for CPMA play. |
![]() |
|
![]() |
nodm8 : Ptolomy's Wrath
Egyptian themed, 2v2 map. |
![]() |
|
![]() |
nodm7 : Claustrophobopolis 2003
Egyptian themed remake of Quake 1 DM2. |
![]() |
|
![]() |
nodm1a : Bad Homme
Egyptian themed remake of Quake 1 DM4. My second attempt at a DM4 remake, better but probably could still be better :) Note that NODM1a is included within the same pk3 file as NODM7. |
![]() |
|
![]() |
nodm6 : Abandoned Rugs
Map originally designed by Nobles oldschooler Phage but never completed. Relaunched, modified and rethemed by me. |
![]() |
|
![]() |
nodm5 : Foolish Legacy
Tech Base in rock land, 4v4 TDM map. Of all my maps, probably the one I enjoy playing most. Much of the architecure is based on chunks of unfinished work by xfoo, though it's been reformed beyond much recognition. |
![]() |
|
![]() |
nodm4 : Winter Chill
Tech themed, smallish TDM map, suited to 2v2 - 4v4. Invisibility and Quad, no RA - an unusual loadout. Includes some map cfgs, including a BFG mix that might actually be "better" than the original. |
![]() |
|
![]() |
nodm3 : Iron Lung
Gothic themed 2v2 map by design, with a 1v1 layout that proved controversial by inclusion of the BFG. Never released as nodm3, only ever as CPM16. |
![]() |
|
![]() |
nodm2 : Powahaus
Tech themed, large and gun heavy TDM map. The addition of an invisibility by a|citizen gave birth to !CPM18i mapcfg which is now the standard. |
![]() |
|
![]() |
nodm1 : Hommage to the Bad
My first map, and as bad as you might expect a first map to be. Even managed to spell Homage wrong :) |
![]() |
|